Hookland 6/7/18 22:30:06

@_psonice @LiaSae @LiamWelton @jurieongames I can think of eight off the top of my head, but it all depends on what type of creature/why and do you mean early Anglo-Saxon or late Anglo-Saxon where the Norse culture has mutated and evolved much of its folklore?

Hookland 6/7/18 22:32:25

@_psonice @LiaSae @LiamWelton @jurieongames There are also things not quite monsters like the ‰Û÷Queen Eel‰Ûª traditions on which the Empress Eel of Hookland is based.

Hookland 6/7/18 22:35:13

@_psonice @LiaSae @LiamWelton @jurieongames Even with the shuck, it is not the monstrous hound until later. During the Anglo-Saxon period it a shape-shifter spirit that can take the form of a hound, especially when it is also a Grim.

Hookland 6/7/18 22:49:06

@LiamWelton @_psonice @LiaSae @jurieongames Get hold of a library copy of Elder Gods if you can. A superb work on Anglo-Saxon belief. I am hugely fond of shucks, not least because I grew up to a place know as ‰Û÷Flaming Shuck Farm‰Ûª due to local legend of black dog that burst into flames when pissed off.

Hookland 6/7/18 22:53:06

@LiamWelton @_psonice @LiaSae @jurieongames I also like what becomes the Barrow Boar in Hookland. Those Anglo-Saxon tales of monstrous/ghostly, blood-raging pigs with a taste for human flesh.

Hookland 6/7/18 22:54:19

@LiamWelton @_psonice @LiaSae @jurieongames And because in its original form, the shuck is not just dog, but shape-shifter, the flames or other attributes always make internally logical sense.